Showing 1-20 of 22 projects
mGBA is an open-source, high-performance Game Boy Advance emulator written in C.
A basic gameboy emulator with terminal-based 'Cloud Gaming' support, written in Go.
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Development of VBA emulator for Game Boy Advance
A web-based frontend for the popular emulator RetroArch, allowing developers to easily integrate emulation capabilities into their projects.
This is a decompilation of the Pokémon Emerald game for the Game Boy Advance, allowing for reverse-engineering and modifications.
This is a disassembly of the Pokémon Crystal game for the GameBoy Color, focused on reverse-engineering the game's code.
An open-source, multi-system emulator for classic gaming consoles like NES, SNES, and GameBoy.
A C compiler, assembler, linker and set of libraries for building games for classic game consoles like GameBoy, NES, and Sega Master System.
A highly accurate Game Boy and Game Boy Color emulator written in C for developers interested in retro gaming.
A WebAssembly-based Game Boy / Game Boy Color emulator library with Preact and Svelte demos.
An upgrade to Pokémon Crystal with features and content updated, and original content added.
A full-featured, cross-platform GameBoy emulator written in Rust for retro gaming enthusiasts.
A lightweight, obfuscated GameBoy emulator that only plays Pokemon Blue, written in ~50 lines of C++.
This is a decompilation of the Pokémon FireRed/LeafGreen game for the Game Boy Advance.
A curated list of Game Boy Advance development resources for retro game enthusiasts and developers
A cycle-accurate Nintendo Game Boy Advance emulator written in C++.
A tutorial for extracting GameBoy ROM from die photographs, not a vibe coder platform.
A repository of gate-level simulators and tools for the original Game Boy, not related to AI coding tools.
A Java and Kotlin-based emulator for the classic Nintendo Game Boy console.
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