Showing 1-20 of 62 projects
PixiJS is a fast 2D HTML5 rendering engine for creating interactive graphics and games with WebGL/WebGPU.
A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A JavaScript library for GPU-accelerated parallel computations, enabling high-performance graphics and data processing on the web.
C++ examples for the Vulkan graphics API, a low-level rendering API for high-performance 3D graphics.
A simple Minecraft clone written in C using modern OpenGL (shaders) for game developers.
Free open-source non-linear video editor for developers who need advanced video editing capabilities.
A step-by-step guide through the abstract and complex universe of Fragment Shaders for developers.
Cross-platform audio visualizer built with C, supporting multiple audio backends and platforms.
A console-based GLSL sandbox for 2D/3D shader development and visualization
A procedural textures authoring and 3D model painting tool based on the Godot game engine.
A C++ library that makes it easier to work with shaders across different graphics APIs like CUDA, D3D12, GLSL, and Vulkan.
A generic post-processing injector for games and video software, supporting various graphics APIs.
An open-source library that provides comprehensive tutorials and examples for learning WebGL fundamentals.
A real-time streaming library for Android that enables RTMP live streaming.
Lightweight, cross-platform shader IDE for game development and graphics programming.
A workshop for learning GLSL shaders and graphics programming in JavaScript.
Get high-performance HTML/CSS rendering in WebGL for your web applications.
A front-end compiler for GLSL, ESSL, and HLSL shaders that generates SPIR-V for use in Vulkan, OpenGL, and other APIs.
LYGIA is a flexible, multi-language shader library designed for performance, supporting GLSL, HLSL, Metal, WGSL, WEGL, and CUDA.
A React library to write and compose WebGL shaders for building visually stunning web and mobile apps.
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