Showing 21-40 of 57 projects
This repository provides frequently asked questions about Entity Component Systems (ECS), a software architecture pattern.
Specs - a fast, parallel ECS (Entity Component System) library for Rust developers
An optimized C library for elliptic curve operations on the secp256k1 curve, commonly used in Bitcoin.
The Amazon Elastic Container Service Agent is a Go library for managing Docker containers on Amazon EC2 instances.
A Unity framework solution supporting HybridCLR, Obfuz code hardening, and YooAssets resource management.
A simple shell script for managing blue-green deployments on Amazon ECS.
An AWS toolkit for Visual Studio Code that provides features like AWS Lambda debugging, AWS CloudFormation syntax highlighting, and more.
A Unity DOTS/ECS example for vibe coders to build with AI tools
X Certificate and Key management tool for creating and managing X.509 certificates, CRLs, and PKCS#12 archives.
A Unity-based MMO demo project using ECS for gameplay and XLua for UI, showcasing various game development techniques.
Private PaaS built on native AWS services for maximum privacy and minimum upkeep
A comprehensive server testing project in Go with zero environment dependencies.
The Amazon ECS CLI provides a simple way to run Docker applications on Amazon ECS and Fargate using Docker Compose files.
A Vue-based chat application with real-time functionality
A reference architecture for deploying containerized microservices with Amazon ECS and AWS CloudFormation.
High performance Rust ECS library for building performant, concurrent applications.
Lecture notes for an economics course focused on computational methods, not a developer tool.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A cross-platform, 2D/3D game engine written in C++ with modern tools and graphics APIs.
Improved Quake III Arena engine with OpenGL and Vulkan support for game developers.
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