Showing 21-40 of 92 projects
PartyKit simplifies developing multiplayer applications with its real-time, collaboration-focused features.
A Dart-based Clash of Clans-like multiplayer game platform for iOS, macOS, Android, Windows, and Linux.
Rivet Actors are long-lived, in-memory processes that provide a scalable, real-time communication layer.
A first-person multiplayer shooter example project in Unity for game developers.
Command-line tool for quick deployment and management of Linux dedicated game servers.
Liveblocks provides the building blocks and infrastructure to enable real-time collaboration and AI-powered features in web applications.
A C++ action roguelike game developed with Unreal Engine 5, featuring a combat system, AI, and networking.
Ambient is a multiplayer game engine built with Rust, focused on 3D graphics, WebAssembly, and cross-platform deployment.
Secure remote browsing solution that allows developers to embed a sanitized web browser into their applications.
A free and open-source real-time strategy game for Windows, macOS, and Linux.
A multiplayer game about paranoia and chaos on a space station, a remake of the cult-classic Space Station 13.
GGPO is a C++ SDK for building rollback-based multiplayer games with a focus on low-latency networking.
Flexible, extensible, and scalable video game matchmaking platform built in Go for multiplayer games.
A sample third-person survival game project for Unreal Engine, showcasing C++ game development.
ENet is a reliable UDP networking library written in C, useful for real-time multiplayer games and applications.
A retro multiplayer shooter game built with C++ and SDL2.
A multiplayer game where players battle each other over an SSH connection.
Build instant multiplayer webapps with no server required using WebRTC, BitTorrent, IPFS, and other decentralized technologies
XMage is a game engine for Magic: The Gathering that uses AI to create a more immersive experience.
Widelands is an open-source real-time strategy game that takes inspiration from Settlers II, with singleplayer campaigns and a multiplayer mode.
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