Showing 21-40 of 181 projects
openFrameworks is a cross-platform toolkit for creative coding in C++, used by developers building multimedia and interactive applications.
A fast and accurate PlayStation 1 emulator for x86-64, ARM, and RISC-V architectures.
A free, open-source planetarium software that renders realistic skies in real-time with OpenGL.
A library for applying GPU-accelerated filters and effects to images on Android devices.
OpenSCAD is an open-source 3D CAD modeler focused on programming and scripting rather than graphical modeling.
Free open-source non-linear video editor for developers who need advanced video editing capabilities.
NVIDIA CUDA samples that demonstrate features of the CUDA Toolkit for GPU-accelerated development.
pygame is a free and open-source library for creating multimedia applications like games in Python, built on top of SDL.
An open-source Vulkan and OpenGL overlay for monitoring system performance metrics like FPS, temperatures, and CPU/GPU load.
A space exploration, trading, and combat game built with C++ and OpenGL for a multiplatform experience.
Gephi is an open-source graph visualization and exploration platform for interactive data analysis.
A cross-platform 2D vector drawing library for building UI and visualizations on top of OpenGL.
A Minecraft mod designed to improve frame rates and reduce micro-stutter for Minecraft developers.
A low-overhead Vulkan-like graphics API for Rust developers to build high-performance GPU applications.
A declarative command-line video editing tool and API for creating slick animations and video clips.
Android video player library with features like preloading, list playback, floating playback, ads, and filters.
A Java library that provides cross-platform access to native APIs for graphics, audio, parallel computing, and XR development.
A console-based GLSL sandbox for 2D/3D shader development and visualization
Lightweight and modular C++11 graphics middleware for games and data visualization
A high-level Android camera interface with features like filters, gestures, watermarks, and frame processing.
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