Showing 21-40 of 104 projects
An open-source C# game engine for building cross-platform games.
A modern 3D engine with advanced graphics features for game and visualization development.
A mini game engine for games built with AI tools, utilizing C++ and Vulkan.
MoltenVK is a Vulkan Portability implementation that enables Vulkan applications to run on macOS, iOS, and tvOS.
The Forge is a cross-platform framework for building AI-powered applications with ray tracing and multi-gpu support.
A low-overhead Vulkan-like graphics API for Rust developers to build high-performance GPU applications.
A Java library that provides cross-platform access to native APIs for graphics, audio, parallel computing, and XR development.
One stop solution for all Vulkan samples, providing best practices and tutorials for graphics programming.
Lightweight and modular C++11 graphics middleware for games and data visualization
A C++ library that makes it easier to work with shaders across different graphics APIs like CUDA, D3D12, GLSL, and Vulkan.
A generic post-processing injector for games and video software, supporting various graphics APIs.
A safe and rich Rust wrapper around the Vulkan graphics API, enabling low-level graphics programming.
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS Frame Generation (nvngx_dlssg).
A high-performance library for working with various graphics and multimedia APIs in C#.
Open-source, cross-platform C++ game engine for creating 2D/3D games with Vulkan support.
A flexible and feature-rich 3D rendering engine for game development, visualization, and simulations.
A versatile Vulkan/OpenGL loader-generator based on official specs for multiple programming languages.
A C++ library for high-performance, lossless frame scaling and generation on Linux systems.
Awesome Vulkan ecosystem with libraries, tools, and resources for working with the Vulkan graphics API.
An open-source C++ API for the Vulkan graphics and compute API, aimed at providing a more intuitive and type-safe interface.
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