Showing 41-60 of 620 projects
One framework for creating powerful cross-platform games in C#.
A Go library for reproducing images with geometric primitives, useful for image processing and generative art.
Yet another cross-platform graphical process/system monitor built with Rust and the TUI library.
Generates images from paintings using CycleGAN, a deep learning-based algorithm.
A comprehensive collection of deep learning, reinforcement learning, and machine learning resources for vibe coders.
A progressive visualization grammar for creating high-quality, interactive data visualizations.
gping is a Rust-based CLI tool that provides a graphical representation of network ping times.
A comprehensive learning resource for developers to master OpenGL graphics programming in C++.
A UI/UX framework for creating beautiful iOS applications built with Swift.
C++ examples for the Vulkan graphics API, a low-level rendering API for high-performance 3D graphics.
A lightweight library for manipulating and animating SVG graphics in JavaScript.
SFML is a simple and fast multimedia library for building cross-platform games and multimedia applications in C++.
Raphael is a JavaScript vector library for creating interactive, dynamic, and resolution-independent vector graphics on the web.
A collaboration-friendly studio for building NeRF-based 3D reconstructions using PyTorch and other ML tools.
A resource monitor for Linux, macOS, and FreeBSD systems with a terminal-based graphical interface.
Node.js library for creating Canvas elements backed by the Cairo graphics library.
An image-to-image translation library using conditional adversarial networks for tasks like image generation and manipulation.
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
RenderDoc is a stand-alone graphics debugging tool for developers working with DirectX, OpenGL, and Vulkan graphics APIs.
openFrameworks is a cross-platform toolkit for creative coding in C++, used by developers building multimedia and interactive applications.
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