Showing 721-740 of 822 projects
A 3D and AR library for Android powered by Google Filament and ARCore, built with Jetpack Compose and Layout View.
An open-source project that aims to recycle plastics into FDM filaments for 3D printing.
A desktop app for designing and prototyping 3D models, built with TypeScript, Electron, React, and Tailwind.
A multi-agent framework for end-to-end film automation in virtual 3D spaces, focused on AI-powered filmmaking.
Large-scale 3D scene reconstruction and novel view synthesis using Gaussian representations.
ChatdollKit enables developers to create virtual AI companions by integrating 3D models and chatbot functionality.
A Unity plugin to create curved content in real-time with Bรฉzier curves, useful for vibe coders building 3D experiences.
A C++20 3D game engine using the Vulkan graphics API, in early development
A C# library for generating 3D meshes from volumetric data using the Marching Cubes algorithm.
This repository provides projects for monocular depth estimation and 3D scene reconstruction from single images.
A simple GLTF importer for Unity, enabling developers to easily integrate 3D assets into their Unity projects.
A 3D printer project focused on building a fast, printed CoreXY 3D printer using Klipper firmware.
A lightweight C++ 3D engine and OpenGL wrapper for building games and interactive applications.
A novel method for zero-shot text-driven generation and animation of 3D avatars using CLIP and NeRF.
An advanced WebGL debugging toolkit for developers building web-based 3D applications.
A Python benchmark suite for evaluating text-to-3D generation models and techniques.
A cookbook for 3D graphics rendering using C++, covering topics like lighting, shading, and animation.
A Kickstarter project that provides an Autodesk 3D printer evaluation for developers.
Portable package for running Hunyuan3D, an AI-powered 3D generation and editing tool, on Windows
Curated repository of papers and resources on multi-camera 3D object detection and segmentation in bird's-eye-view.
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