Showing 61-80 of 202 projects
A C# library for automatically translating Unity game assets and text.
A Python-based tool that generates high-fidelity 3D assets from images with production-ready PBR materials.
PreloadJS makes preloading assets and getting aggregate progress events easier in JavaScript.
A repository for quantitative analysis, strategies, and backtests for algorithmic trading and finance research.
UEViewer is a powerful cross-platform tool for viewing and exporting Unreal Engine 1-4 assets.
A flexible Python library for backtesting trading strategies across a variety of asset classes.
A Python library for pricing and risk-management of financial derivatives, including fixed-income, equity, FX and credit derivatives.
An app for browsing and extracting images from .car asset catalog files, useful for iOS/macOS developers.
An experimental toolset for inspecting and manipulating Unity asset and asset bundle files.
A C# library for building Unity AssetBundles and managing game assets efficiently.
An algorithmic trading library for cryptocurrency developers, providing tools for building automated trading strategies.
A transparent way to use webpack with Django for managing static assets and bundling JavaScript.
A Rust-based implementation of a privacy-focused, interchain-enabled Layer 1 blockchain.
This is an addon for Blender that allows exporting assets to Unreal Engine, useful for vibe coders working on 3D game development.
Ralph is an open-source CMDB/asset management system for data center and back-office hardware.
A Xcode plugin that automatically generates 2x, 1x images from 3x images or upscales 2x to 3x for developers.
An open-source IT asset and equipment management and scheduling system built with TypeScript.
A header-only C++11 library for parsing and serializing the glTF 2.0 format, a popular 3D asset exchange format.
Cozy pixel office UI for visualizing invisible work states with multi-agent collaboration and daily notes.
Editor tool for viewing and debugging asset bundle contents before and after Unity builds
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