Showing 61-80 of 139 projects
A TypeScript library that provides a simplified, elegant syntax for programmatically modifying JavaScript and TypeScript code.
A reverse engineering hex editor for developers, focused on analyzing and modifying binary data.
A Ruby library for creating and modifying Xcode projects, useful for automating iOS development workflows.
A Go tool to easily modify struct field tags, useful for developers working with Go structs.
A tool to modify the hosts file on your machine to improve GitHub access in China.
A self-modifying AI framework built on FastAPI, SQLModel, and Streamlit for building AI-powered web applications.
A Django library for easily tweaking form field rendering in templates without modifying Python-level form definitions.
Utility to configure modifier keys to act as other keys on Linux systems.
A Go library for creating and manipulating generic graph data structures and visualizing them.
Modified Source Engine (2017) developed by Valve and leaked in 2020, not for commercial purposes.
This is a custom firmware package for modifying the Nintendo Switch, not a developer tool for vibe coders.
A .NET library that creates and modifies Microsoft Word documents without installing Word
This project allows you to configure your complete NSPanel device via Blueprint with UI without modifying code.
A JavaScript library for displaying and modifying diagrams on the web, used in the BPMN.io project.
A modified version of the captcha-killer tool, supporting base64-encoded image keyword recognition and using a free OCR library for captcha brute-forcing, compatible with the latest Burp Suite.
A Nginx module that dynamically syncs upstream server configurations from Consul or Etcd, enabling real-time load balancing updates.
An open-source driver assistance system that supports over 350 car makes and models.
A Rust primer for beginners, requiring help from native English speakers to modify the translation.
A comprehensive guide for modifying and customizing the Nintendo 3DS console.
A Unity-based solution for rendering large crowds of animated characters efficiently using GPU instancing and animation maps.
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