Showing 801-820 of 2,151 projects
A sample third-person survival game project for Unreal Engine, showcasing C++ game development.
A modular HTML/CSS rendering engine built with Rust, focused on performance and modularity.
A gateway and registry for the Model Context Protocol (MCP) that enables interoperability between AI tools and LLM applications.
Torque 3D is an open-source 3D game engine that can be used for a variety of game development and visualization projects.
This GitHub repository is a collection of AI-related papers, datasets, and applications focused on prompt engineering and large language models.
A 3D line art engine written in Go for creating unique visual effects and artworks.
A JavaScript-based digital timing diagram rendering engine for developers working with diagrams and visualizations.
A React component library for design engineers, built with Tailwind CSS and compatible with Shadcn UI.
A semantic router system for deploying and managing a mixture of AI models at the cloud, data center, and edge.
A curated list of backend development resources for developers to learn and improve their skills.
A blackbox tool to disable SSL certificate validation within iOS and macOS applications.
A free, open-source recreation of the classic Heroes of Might and Magic II game engine
Linq to database provider for .NET, supporting various database engines.
A plugin for PowerToys Run that enhances file search functionality with the Everything search engine.
A curated list of language modeling research for code and software engineering activities.
Voice notifications for Claude Code & IDEs via Warcraft III Peon sound clips. Alerts without babysitting terminal.
A command-line interface tool for private web searches using the DuckDuckGo search engine.
An AutoML Python package for tabular data with feature engineering, hyperparameter tuning, and automatic documentation.
A guide to navigating the complex landscape of .NET software architecture, covering modular monoliths, microservices, and more.
A project to revive the Jak & Daxter game series through reverse-engineering the original PS2 codebase in Common Lisp.
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