Showing 141-160 of 181 projects
Axmol Engine is a multi-platform game engine for desktop, XBOX, WebAssembly, and Mobile games.
A flexible, open-source 3D graphics engine written in C++ with support for modern graphics APIs like Direct3D11, Vulkan, and Metal.
A real-time physically based 3D rendering engine for React Native developers.
A cross-platform 2D game engine that supports Android, macOS, Linux, and Windows with OpenGL rendering.
A fast and scalable Python library for scientific visualization using OpenGL.
A high-performance GPU-powered library for fluid simulation, softbody dynamics, and other visual effects in Java/Processing.
An OpenGL-based audio spectrum visualizer for Linux that can be used in music players or as a desktop widget.
OpenGL examples for the classic Red Book, a foundational resource for OpenGL development.
A collection of iOS development examples and tools covering audio/video processing, algorithms, and more.
A small MIDI visualizer tool built using OpenGL, focused on graphics and visualization.
MxEngine is a C++ open-source 3D game engine that provides a powerful set of tools for game development.
A cross-platform, OpenGL-based client for the voxel-based shooter game Ace of Spades 0.75
An open-source Minecraft reimplementation written from scratch in Kotlin, with a focus on networking and reverse engineering.
An open-source, single-header 3D graphics library in C for developers who want to build high-performance 3D applications.
A procedural voxel engine for building 3D games and visualizations with a focus on performance and multithreading.
A C++ library and tools for working with the Khronos Texture (KTX) file format for OpenGL and Vulkan textures.
Go bindings for OpenGL, a popular graphics API, generated via the glow tool.
A universal graphical hook for D3D9, D3D10, D3D11, D3D12, OpenGL, and Vulkan based games.
A Python project that processes and renders neural networks to gain insights on model architecture and parameters.
An Android library that provides views using OpenGL canvas to draw things on SurfaceView or TextureView.
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