Showing 161-180 of 256 projects
Deno bindings for webview, a tiny library for creating web-based desktop GUIs
A fast HTML5 parser with CSS selectors for Python, useful for web scraping and crawling tasks.
iOS UI bindings for the Firebase platform, providing a comprehensive set of UI components and functionality.
Reactive data-binding library for Scala developers working on front-end and GUI applications.
A Vim-inspired Electron browser with AI-powered web development tools
Auto-generated C# bindings for the FFmpeg multimedia framework, enabling .NET developers to work with FFmpeg on Windows, Linux, and macOS.
A Go library that provides naive bindings to the CPython2 C-API, allowing Go developers to interop with Python.
Knative Eventing is an event-driven application platform for building scalable and resilient cloud-native applications on Kubernetes.
React bindings to create and control a 3D scene using three.js
A C++ library that provides ASIO bindings for Rocksmith 2014, a game for learning guitar.
A high-performance JSON parsing and encoding library for Ruby, with C bindings to the YAJL library.
OpenDDS is an open-source C++ implementation of the OMG Data Distribution Service (DDS) with Java bindings.
A Python library that makes it easy to pop remote shells and leverage penetration testing tools.
The ctypes-based simple ImageMagick binding for Python, providing a Pythonic interface to the ImageMagick library.
A Go bindings library for the Qt cross-platform application framework, enabling development of GUI apps in Go.
A set of directives and services to create scrollable elements and bind scroll events in Angular.js
A Kotlin library that simplifies working with Android View Binding, making it easier to write boilerplate-free code.
Korvus is a search SDK that unifies the entire RAG pipeline in a single database query, built with Rust and supporting multiple languages.
Decorator that automatically binds class methods to the instance, making them more reusable.
A Rust library that provides bindings to run OpenGL and WebGL on any target, avoiding target-specific code.
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