Showing 161-180 of 595 projects
This is the source code for pbrt, a physically based ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Declarative ThreeJS using Vue Components, a composable and custom-renderer library for building WebGL experiences.
A high-quality post-processing library for the Unity game engine, providing various visual effects.
A fast, low-level C# wrapper for OpenGL, OpenAL, and OpenCL, providing everything needed to build a renderer or game engine.
Automatically render forms for your existing data schema, with a focus on React and Shadcn UI.
A high-performance Minecraft world rendering tool with a Leaflet-powered web interface.
Heaps is a Haxe Game Framework that provides a powerful and flexible 2D and 3D rendering engine for game development.
A Python library for generating photorealistic training images using the Blender 3D software.
Real-time dynamic scene rendering using 4D Gaussian Splatting
A pure function-based interface rendering library for developers using AI tools
A modular HTML/CSS rendering engine built with Rust, focused on performance and modularity.
A JavaScript-based digital timing diagram rendering engine for developers working with diagrams and visualizations.
Android Markdown library that doesn't rely on WebView, providing a lightweight and efficient way to render Markdown on Android.
A stylesheet-based markdown rendering library for building command-line interfaces.
A Scrapy plugin that integrates Splash, a headless web browser, for JavaScript rendering and scraping.
Official PyTorch implementation of an efficient 3D mesh reconstruction and high-quality rendering technique.
PainterEngine is a C-based application/game engine with a software renderer, suitable for cross-platform development.
A Python library for rendering pixel graphics in the terminal using Unicode braille characters.
A discontinued jQuery plugin for rendering templates, now superseded by JsRender.
OpenVDB is a C++ library for storing and manipulating sparse volume data, commonly used in VFX and 3D animation.
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