Showing 1-5 of 5 projects
A powerful behavior tree AI library for the Godot game engine, enabling vibe coders to build intelligent game agents.
LimboAI provides a behavior tree and state machine library for the Godot 4 game engine, enabling AI-powered game development.
An AI framework for games based on the libGDX library, featuring steering behaviors, pathfinding, and more.
A distributed Java game server with AI tools like state machine, behavior tree, A* pathfinding, and navigation mesh.
Behavior tree library for Unity3D projects with a code-driven approach on the builder pattern.
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