Showing 1-5 of 5 projects
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A GPU-accelerated path tracing renderer and utilities for Three.js, built on top of three-mesh-bvh.
A modern C++ library for constructing and traversing Bounding Volume Hierarchies (BVH) for ray tracing.
A single-header-only modern ray tracing kernel for vibe coders building AI-powered graphics apps.
A lightweight, dependency-free C++ library for constructing and traversing bounding volume hierarchies (BVHs) for ray tracing and rendering.
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