Showing 1-19 of 19 projects
A zero setup tool for cross-compiling and testing Rust crates across various platforms and architectures.
Builds and publishes Rust crates as Python packages for cross-compilation and distribution.
A cross-compilation framework to create native packages for Synology's NAS devices.
A comprehensive guide for cross-compiling Rust programs across different platforms and architectures.
A cross-compiler that allows building Go binaries for multiple platforms from a single machine.
ShaderConductor is a tool for cross-compiling HLSL to other shading languages like GLSL, SPIR-V, and Metal.
GLSL optimizer based on Mesa's GLSL compiler, used for mobile shader optimization in Unity
A versatile Go build tool focused on cross-compiling, packaging, and deployment for Go projects.
A simple makefile-based build system for the musl cross-compiler toolchain.
A set of Bazel rules for building Go projects, including support for CGO and cross-compilation.
Corrosion is a library that makes it easy to integrate Rust and C/C++ code in a CMake-based build system.
A self-hosting and educational C optimizing compiler, useful for building low-level system programming tools.
MXE (M Cross Environment) is a collection of Makefiles and patches that allow building cross-compilers and cross-compiled programs for various platforms.
A template for testing Rust crates on multiple architectures and publishing binary releases.
Docker/Qemu-based Linux kernel learning, development, and testing environment for developers.
A collection of macOS cross-compiler toolchains for building software for other platforms.
Helper scripts for cross-compiling media tools like FFmpeg, MPlayer, and MP4Box for Windows.
The sysroot manager that lets you build and customize Rust's standard library for bare-metal projects.
An Active Directory data ingestor for BloodHound Legacy written in Rust, focused on security research and penetration testing.
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