Showing 1-14 of 14 projects
RenderDoc is a stand-alone graphics debugging tool for developers working with DirectX, OpenGL, and Vulkan graphics APIs.
An open-source C# game engine for building cross-platform games.
Farbrausch demo tools for the demoscene, utilizing Direct3D.
A suite of tools for tracing and debugging OpenGL, Direct3D, and other graphics APIs.
Fork of VKD3D, a Direct3D 12 implementation, for use in Proton, a compatibility layer for running Windows games on Linux.
A low-level graphics library that abstracts modern graphics APIs like OpenGL, DirectX, Vulkan, and Metal for cross-platform rendering.
This repo contains C++ samples for DirectX 11, XInput, and XAudio2 from the legacy DirectX SDK, updated to build using the Windows 10 SDK.
A C++ library for programmable rendering pipelines, helping beginners learn to render 3D graphics.
A C++ library that provides DirectDraw and Direct3D 1-7 compatibility, performance, and visual enhancements for Windows.
An open-source 3D generation model that uses Spatial Sparse Attention for efficient and scalable 3D creation.
.NET bindings for popular Windows graphics APIs like Direct3D, Direct2D, and DirectInput
A simple framework for rapid prototyping on Vulkan or Direct3D 12
A comprehensive tutorial series for building a 3D game in C++ using the DirectX graphics API
An embeddable code editor with support for Vim keybindings, built with C++ and various graphics libraries.
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