Showing 1-20 of 26 projects
A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A curated list of resources for creative coding, including generative art, data visualization, and interactive design.
RenderDoc is a stand-alone graphics debugging tool for developers working with DirectX, OpenGL, and Vulkan graphics APIs.
One stop solution for all Vulkan samples, providing best practices and tutorials for graphics programming.
A safe and rich Rust wrapper around the Vulkan graphics API, enabling low-level graphics programming.
Lightweight, cross-platform shader IDE for game development and graphics programming.
A comprehensive collection of cool and advanced Unity3D shaders for developers to explore and utilize.
Real-Time Rendering 4th (RTR4) bibliography collection
A tutorial for the Vulkan graphics and compute API, a low-level graphics API for high-performance 3D graphics applications.
A high-quality post-processing library for the Unity game engine, providing various visual effects.
Rust-GPU is a Rust compiler and ecosystem for GPU shaders.
A software renderer written from scratch in C89 for 3D graphics programming and development
A brief computer graphics / rendering course focused on building a raytracer engine in C++.
A C++ programming library with advanced geometric algorithms for graphics and mesh processing.
A basic 3D scene implemented with various graphics APIs, engines, and frameworks for educational purposes.
An advanced 3D graphics rendering engine with physically-based shading, image-based lighting, and OpenGL support.
This C++ library implements various graphics algorithms and techniques described in research papers.
Lume is a GPU-powered 3D HTML library that allows developers to create immersive web experiences.
A C++ library for generating procedural 3D dungeons and terrain for game development and creative coding.
A comprehensive collection of resources to learn programming OpenGL Shaders for creative coding and graphics programming.
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