Showing 1-20 of 23 projects
A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A general-purpose window upscaler for Windows 10/11 with support for anime4k, fsr, and fluent design.
C++ examples for the Vulkan graphics API, a low-level rendering API for high-performance 3D graphics.
A simple toon lit shader example for learning custom lit shader writing in Unity URP
A C++ library that makes it easier to work with shaders across different graphics APIs like CUDA, D3D12, GLSL, and Vulkan.
A generic post-processing injector for games and video software, supporting various graphics APIs.
Lightweight, cross-platform shader IDE for game development and graphics programming.
This is the DirectX Shader Compiler, a C++ library based on LLVM/Clang for compiling HLSL shader programs.
A front-end compiler for GLSL, ESSL, and HLSL shaders that generates SPIR-V for use in Vulkan, OpenGL, and other APIs.
LYGIA is a flexible, multi-language shader library designed for performance, supporting GLSL, HLSL, Metal, WGSL, WEGL, and CUDA.
A collection of shaders for Unity3D game development, featuring GPU-accelerated graphics programming.
ShaderConductor is a tool for cross-compiling HLSL to other shading languages like GLSL, SPIR-V, and Metal.
A collection of Unity Shader demos and samples for developers interested in creating visual effects.
A C# library that adds rounded corners to Unity UI elements.
An open-source C++ text editor library with advanced features like syntax highlighting, color palettes, and undo/redo.
Live shader coding tool and Shader Showdown workhorse for vibe coders building graphics-focused applications.
A Unity-based noise shader library written in HLSL.
A flexible, powerful GUI system for creating and managing shaders in Unity.
Project Island is an experimental, hot-reloading Vulkan renderer for 3D graphics applications on Linux and Windows.
A collection of HLSL shaders for Final Fantasy XIV, primarily for visual effects and aesthetics.
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