Showing 1-12 of 12 projects
TrinityCore is an open-source MMO framework that allows developers to build multiplayer online games and applications.
A C# server and client framework for building Unity3D-powered games and MMORPGs.
A complete open-source and modular solution for creating MMORPG game servers, built with C++.
A Unity-based MMO demo project using ECS for gameplay and XLua for UI, showcasing various game development techniques.
This repository provides a curated list of tutorials and resources for hacking online games.
A cross-platform fitting tool for the EVE Online game, built using Python and WxPython.
A massively multiagent game environment for training and evaluating intelligent agents.
A distributed Go server for building MMO games, with features like clustering, ETCD, and NATS support.
An open-source client and automation tool for the popular MMORPG Ragnarok Online.
A cyberpunk text-based MMO RPG built with React.js and TypeScript, suitable for vibe coders and game developers.
A simple, message-based, MMO-scale TCP networking library in C# with no magic.
A distributed Java game server with AI tools like state machine, behavior tree, A* pathfinding, and navigation mesh.
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