Showing 1-15 of 15 projects
A Java library for pathfinding in Minecraft-like block games using the A* algorithm.
An industry-standard navigation-mesh toolset for games, focused on AI-driven crowd simulation and pathfinding.
A fast, GPU-accelerated vector graphics renderer for fonts and graphics, written in Rust.
A JavaScript library for finding paths in a graph data structure, useful for AI-powered tools and apps.
Asynchronous A* pathfinding API for game development and grid navigation.
A visualization tool for various pathfinding algorithms, useful for developers to understand and experiment with AI-powered navigation.
A* pathfinding algorithm implementation in JavaScript for use in game development and other applications.
Navigation mesh utilities for three.js, based on PatrolJS.
An AI framework for games based on the libGDX library, featuring steering behaviors, pathfinding, and more.
A reporting tool for Blue and Purple Teams using Bloodhound and Neo4j
A fast, optimized priority queue implementation in C# for pathfinding applications.
A distributed Java game server with AI tools like state machine, behavior tree, A* pathfinding, and navigation mesh.
A C library for building traditional roguelike games, with tools for field-of-view, pathfinding, and more.
Robotics platform with GPU-accelerated collision detection, point cloud processing, and more.
A Rust library for various pathfinding algorithms, including A*, Dijkstra, and more.
Get weekly updates on trending AI coding tools and projects.