Showing 1-16 of 16 projects
A high-performance rigid body physics and collision detection library written in C++ for games and VR applications.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments using MuJoCo.
High-performance C++ library for multiphysics and multibody dynamics simulations
An open-source, GPU-accelerated physics simulation engine for roboticists and simulation researchers.
Godot Jolt is a Godot engine extension that integrates the Jolt physics engine for game development.
A high-performance C++ library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
A modular simulation framework and benchmark for robot learning using reinforcement learning and physics simulation.
A fast and friendly physics-based animation system for iOS and macOS development.
ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
3D Procedural Game Engine Using OpenGL for building procedural environments, terrains, and games.
A robotics simulation platform for training generalist robots on everyday tasks.
A Python implementation of a perpetual humanoid control system for real-time simulated avatars
Rigs of Rods is a soft-body physics simulator for vehicles like airplanes, boats, cars, and trains.
A library for training reusable controllers for physically simulated characters using adversarial skill embeddings.
Pymunk is a easy-to-use 2D physics library for Python that can be used for physics simulations and games.
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