Showing 1-19 of 19 projects
An online book on ray tracing, a graphics rendering technique, written in Markdeep.
A modern 3D engine with advanced graphics features for game and visualization development.
A lightweight, educational ray tracing engine written in C++ for learning computer graphics and rendering.
A high-performance GPU-accelerated fluid dynamics simulation library for scientific computing and visualization.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A brief computer graphics / rendering course focused on building a raytracer engine in C++.
A real-time path tracing renderer built on Three.js, enabling global illumination and progressive rendering in WebGL.
An educational workshop for learning computer graphics by writing GPU shaders in GLSL.
A GPU-accelerated path tracing renderer and utilities for Three.js, built on top of three-mesh-bvh.
A tutorial and example repository for ray tracing using the Vulkan graphics API and the VK_KHR_ray_tracing extension.
A Three.js library that adds realistic effects like SSGI, motion blur, and TRAA to enhance 3D scenes.
A powerful 3D raytracing engine for creating photorealistic images and animations.
This is a comprehensive guide for developing games and applications using the Unreal Engine 5 across multiple platforms.
An open-source library for research on communication systems, including 5G and 6G, with GPU acceleration and link-level simulation.
LuxCore is a high-performance path-tracing render engine for realistic 3D graphics and visualization.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A modern C++ library for constructing and traversing Bounding Volume Hierarchies (BVH) for ray tracing.
A single-header-only modern ray tracing kernel for vibe coders building AI-powered graphics apps.
A lightweight, dependency-free C++ library for constructing and traversing bounding volume hierarchies (BVHs) for ray tracing and rendering.
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