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doitsujin/dxvk

A Vulkan-based implementation of DirectX 8, 9, 10, and 11 for Linux and Wine, enabling better gaming performance.

16.7K
Active
C++
Backend Frameworks
#vulkan#directx#gaming

mosra/magnum

Lightweight and modular C++11 graphics middleware for games and data visualization

5.1K
Active
C++
Backend Frameworks
Game Engines
#3d#graphics#opengl

crosire/reshade

A generic post-processing injector for games and video software, supporting various graphics APIs.

5.0K
Active
C++
Build Tools
Backend Frameworks
#shaders#graphics#post-processing

vulkano-rs/vulkano

A safe and rich Rust wrapper around the Vulkan graphics API, enabling low-level graphics programming.

5.0K
Active
Rust
Graphics Programming
CLI Tools
#graphics#vulkan#rust

KhronosGroup/glslang

A front-end compiler for GLSL, ESSL, and HLSL shaders that generates SPIR-V for use in Vulkan, OpenGL, and other APIs.

3.5K
Active
C++
Backend Frameworks
Build Tools
#compiler#glsl#hlsl

KhronosGroup/SPIRV-Cross

A library for reflecting on and disassembling SPIR-V into high-level programming languages.

2.4K
Active
GLSL
API Frameworks
#spir-v#reflection#disassembly

microsoft/ShaderConductor

ShaderConductor is a tool for cross-compiling HLSL to other shading languages like GLSL, SPIR-V, and Metal.

1.8K
Archived
C++
Build Tools
Backend Frameworks
#shader#graphics#compiler

KhronosGroup/SPIRV-Tools

SPIRV-Tools is a set of libraries and tools for processing and analyzing SPIR-V modules.

1.3K
Active
C++
API Frameworks
CLI Tools
#spir-v#graphics#compiler

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