Showing 1-8 of 8 projects
A Vulkan-based implementation of DirectX 8, 9, 10, and 11 for Linux and Wine, enabling better gaming performance.
Lightweight and modular C++11 graphics middleware for games and data visualization
A generic post-processing injector for games and video software, supporting various graphics APIs.
A safe and rich Rust wrapper around the Vulkan graphics API, enabling low-level graphics programming.
A front-end compiler for GLSL, ESSL, and HLSL shaders that generates SPIR-V for use in Vulkan, OpenGL, and other APIs.
A library for reflecting on and disassembling SPIR-V into high-level programming languages.
ShaderConductor is a tool for cross-compiling HLSL to other shading languages like GLSL, SPIR-V, and Metal.
SPIRV-Tools is a set of libraries and tools for processing and analyzing SPIR-V modules.
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