Showing 1-6 of 6 projects
State management for complex app logic using state machines and actors.
A state charts extension for the Godot 4 game engine, enabling declarative state management.
A state machine abstraction for building React applications with complex state management.
A durable, event-driven rules engine written in JavaScript for building business logic applications.
A Go library for creating finite state machines with a simple and expressive API.
A real-time event framework and RTOS for embedded systems, specifically designed for ARM Cortex-M microcontrollers.
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