Source code for a book on high-quality and real-time ray tracing rendering using DirectX Ray Tracing and other APIs.
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Mar 12, 2019
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May 6, 2021
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One stop solution for all Vulkan samples, providing best practices and tutorials for graphics programming.
A C++ library that makes it easier to work with shaders across different graphics APIs like CUDA, D3D12, GLSL, and Vulkan.
A safe and rich Rust wrapper around the Vulkan graphics API, enabling low-level graphics programming.
A comprehensive collection of cool and advanced Unity3D shaders for developers to explore and utilize.
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