A C# library for ray marching, a rendering technique for generating 3D graphics.
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Apr 2, 2019
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Apr 8, 2021
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One stop solution for all Vulkan samples, providing best practices and tutorials for graphics programming.
A C++ library that makes it easier to work with shaders across different graphics APIs like CUDA, D3D12, GLSL, and Vulkan.
A safe and rich Rust wrapper around the Vulkan graphics API, enabling low-level graphics programming.
A comprehensive collection of cool and advanced Unity3D shaders for developers to explore and utilize.
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