meniku/NPBehave

NPBehave is an event-driven behavior tree library for creating AI-driven characters in Unity 3D games.

C#
AI & Machine Learning
Agents & Orchestration
MIT

1.3K

Stars

206

Forks

Jul 2, 2016

Created

Mar 16, 2025

Last Updated

Project Analytics

Stars Growth (1 Month)

+5

+0.4% change

Avg Daily Growth (1 Month)

+0.2

stars per day

Fork/Star Ratio (All Time)

16.3%

Good engagement

Lifetime Growth

0.4

stars/day over 3.5K days

Stars Over Time

Forks Over Time

Open Issues Over Time

Pull Requests Over Time

Commits Over Time

AI-Generated Tags

unity
behavior-trees
ai
game-development
event-driven
unity3d

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