Showing 41-60 of 176 projects
A comprehensive list of game development resources, including frameworks, engines, libraries, and more.
A TypeScript-based MCP server for automating mobile app testing on iOS, Android, emulators, and real devices.
A modular and easy-to-use physics engine for JavaScript, suitable for building interactive web experiences.
This is the source code for pbrt, a physically based ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
NVIDIA PhysX SDK is a physics engine library for real-time simulation of rigid bodies, soft bodies, and fluids.
A high-precision scientific calculator with support for physical units, built with PureScript.
Oimo.js is a lightweight 3D physics engine for JavaScript, suitable for building interactive web applications.
A Python wrapper for the MuJoCo physics engine, enabling detailed rigid body simulations with contacts.
A curated collection of high-quality models for the MuJoCo physics engine, useful for robotics and AI research.
A Swift library that provides a physically-based animation experience for iOS apps.
Physics-based hooks for building interactive 3D scenes with React and Three.js
C++ game engine with GPU-driven renderer and bindless rendering
A simple bone physics library for UE4 and UE5 that can be used to create fluid and expressive character animations.
Yocto/GL is a tiny C++ library for data-driven physically-based graphics and path tracing.
Open-source 2D platformer game engine built with C++ and SDL, featuring physics, level design, and cross-platform support.
A powerful 3D physics simulation library for real-time applications written in C#.
LAMMPS is an open-source molecular dynamics simulation software package for researchers and developers working in computational chemistry and physics.
A developer repository for Zig-based game development libraries and sample applications.
A physics engine for the Bevy game engine, built with Rust and optimized for 2D and 3D game development.
A combustion engine simulation game that generates realistic audio for developers interested in realistic physics simulations.
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