Showing 601-620 of 620 projects
A pure PyTorch implementation of the NVIDIA paper on Instant Training of Neural Graphics Primitives.
CasparCG Server is a professional video and graphics playout software used in broadcast production since 2006.
This is a Rust port of the popular LearnOpenGL tutorial series, focused on learning OpenGL graphics programming.
A demo project for creating talking head anime from a single image, using AI and computer vision techniques.
A lean linear math library for graphics programming, supporting vec3, vec4, mat4x4 and quaternions.
An embeddable code editor with support for Vim keybindings, built with C++ and various graphics libraries.
GaugeKit is a Swift library for building custom gauges and easy-to-use ring gauges for iOS apps.
A powerful and elegant Android charting library supporting a wide range of chart types for data visualization.
An OpenGL-based C++ graphics engine for building 2D and 3D games and visualizations.
Deploy a production-ready Kubernetes cluster with a graphical user interface using Ansible.
A Canvas component for React Native, allowing developers to create graphics and visualizations in their mobile apps.
An open-source Amiga 2/3/4000 graphics card written in Verilog for retro computing enthusiasts.
A graphics engine and toolkit for building client applications that can view and interact with IFC (Industry Foundation Classes) data.
A code repository for a video tutorial series teaching Vulkan and computer graphics development.
A Unity package that provides a bloom effect for creating soft, glowing lighting effects in your games and visuals.
A collection of shading models for Unity's Universal Render Pipeline, useful for vibe coders building graphics-intensive applications.
This C++ library demonstrates hex-tiling, a common technique for creating tile-based graphics.
A comprehensive set of OpenGL 4 tutorials and examples for developers interested in computer graphics.
A utility for managing eGPUs on Thunderbolt-enabled Macs, enabling AMD and NVIDIA eGPU support.
An introduction to the raymarching technique, a powerful method for rendering 3D scenes with signed distance fields.
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