An introduction to the raymarching technique, a powerful method for rendering 3D scenes with signed distance fields.
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Nov 5, 2018
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Aug 20, 2021
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A curated list of graphic programming resources for developers working with visual tools and libraries.
A GPU-accelerated path tracing renderer and utilities for Three.js, built on top of three-mesh-bvh.
A C++ library for physically based rendering (PBR) and image-based lighting across multiple graphics APIs
A Unity unlit screen space decal shader for the Universal Render Pipeline (URP) that allows easy creation of unlit decals.
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