A C++ library for physically based rendering (PBR) and image-based lighting across multiple graphics APIs
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Apr 30, 2017
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Oct 30, 2021
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A curated list of graphic programming resources for developers working with visual tools and libraries.
A GPU-accelerated path tracing renderer and utilities for Three.js, built on top of three-mesh-bvh.
A Unity unlit screen space decal shader for the Universal Render Pipeline (URP) that allows easy creation of unlit decals.
A collection of simple examples showcasing the capabilities of Unity's Shader Graph feature.
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