Showing 1-14 of 14 projects
Cross-platform graphics rendering library with support for multiple graphics APIs like DirectX, OpenGL, and Vulkan.
A Vulkan-based implementation of DirectX 8, 9, 10, and 11 for Linux and Wine, enabling better gaming performance.
RenderDoc is a stand-alone graphics debugging tool for developers working with DirectX, OpenGL, and Vulkan graphics APIs.
A generic post-processing injector for games and video software, supporting various graphics APIs.
Open-source reimplementation of the S.T.A.L.K.E.R. game engine with modern features and improvements.
A suite of tools for tracing and debugging OpenGL, Direct3D, and other graphics APIs.
A low-level graphics library that abstracts modern graphics APIs like OpenGL, DirectX, Vulkan, and Metal for cross-platform rendering.
KlayGE is a cross-platform, open-source 3D game engine with a plugin-based architecture.
ShaderConductor is a tool for cross-compiling HLSL to other shading languages like GLSL, SPIR-V, and Metal.
A C++ library for physically based rendering (PBR) and image-based lighting across multiple graphics APIs
A DirectX and Glide implementation for porting Windows games to other platforms.
Axmol Engine is a multi-platform game engine for desktop, XBOX, WebAssembly, and Mobile games.
A universal graphical hook for D3D9, D3D10, D3D11, D3D12, OpenGL, and Vulkan based games.
A comprehensive tutorial series for building a 3D game in C++ using the DirectX graphics API
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