Showing 1-13 of 13 projects
Real-time physically based rendering engine for Android, iOS, and desktop platforms
A modern 3D engine with advanced graphics features for game and visualization development.
A comprehensive open-source routing protocol suite for building network infrastructure.
A Python-based tool that generates high-fidelity 3D assets from images with production-ready PBR materials.
A software renderer written from scratch in C89 for 3D graphics programming and development
This GitHub repository contains a white paper on physically-based rendering (PBR), a rendering technique used in game development and real-time rendering.
A physically-based rendering project for the MikuMikuDance animation software.
A C++ library for physically based rendering (PBR) and image-based lighting across multiple graphics APIs
This repository contains a Chinese translation of the book 'Physically Based Rendering: From Theory To Implementation', a comprehensive guide on physically-based rendering.
A C++ library for physically-based rendering of glTF 2.0 models using the Vulkan graphics API.
A physically-based renderer (PBR) library in Go for creating realistic 3D graphics and visualizations.
A lightweight C++ software renderer and rasterizer for 3D graphics and comparison to OpenGL and Vulkan renderers.
A high-quality 3D PBR asset generation tool powered by primitive diffusion models for CVPR 2025.
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