A C++ library for physically-based rendering of glTF 2.0 models using the Vulkan graphics API.
1.2K
Stars
139
Forks
Feb 4, 2018
Created
Aug 17, 2025
Last Updated
+0.3% change
stars per day
Good engagement
stars/day over 3.0K days
One stop solution for all Vulkan samples, providing best practices and tutorials for graphics programming.
A C++ library that makes it easier to work with shaders across different graphics APIs like CUDA, D3D12, GLSL, and Vulkan.
A safe and rich Rust wrapper around the Vulkan graphics API, enabling low-level graphics programming.
A comprehensive collection of cool and advanced Unity3D shaders for developers to explore and utilize.
Sign in to leave a comment or vote
Sign InNo comments yet. Be the first to comment!
Get weekly updates on trending AI coding tools and projects.