Showing 1-18 of 18 projects
Cross-platform graphics rendering library with support for multiple graphics APIs like DirectX, OpenGL, and Vulkan.
A cross-platform, safe, pure-Rust graphics API for building high-performance, GPU-accelerated applications.
RenderDoc is a stand-alone graphics debugging tool for developers working with DirectX, OpenGL, and Vulkan graphics APIs.
An open-source emulator for the Xbox 360 console, enabling developers to run and test Xbox 360 games and apps on their computers.
A C++ library that makes it easier to work with shaders across different graphics APIs like CUDA, D3D12, GLSL, and Vulkan.
A generic post-processing injector for games and video software, supporting various graphics APIs.
A suite of tools for tracing and debugging OpenGL, Direct3D, and other graphics APIs.
A developer repository for Zig-based game development libraries and sample applications.
A low-level graphics library that abstracts modern graphics APIs like OpenGL, DirectX, Vulkan, and Metal for cross-platform rendering.
KlayGE is a cross-platform, open-source 3D game engine with a plugin-based architecture.
ShaderConductor is a tool for cross-compiling HLSL to other shading languages like GLSL, SPIR-V, and Metal.
A C++ library for physically based rendering (PBR) and image-based lighting across multiple graphics APIs
This is a comprehensive guide for developing games and applications using the Unreal Engine 5 across multiple platforms.
A DirectX and Glide implementation for porting Windows games to other platforms.
Axmol Engine is a multi-platform game engine for desktop, XBOX, WebAssembly, and Mobile games.
A universal graphical hook for D3D9, D3D10, D3D11, D3D12, OpenGL, and Vulkan based games.
A customizable, efficient 3D rendering library built on the wgpu graphics API, focused on game development.
DirectX9 to DirectX12 API proxy for optimizing the popular game Guild Wars 2.
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