Showing 1-6 of 6 projects
Lightning fast neural graphics primitives for real-time 3D reconstruction, rendering, and more.
A collection of study notes for game programmers covering graphics, rendering, programming practices, and more.
Real-Time Rendering 4th (RTR4) bibliography collection
This GitHub repository contains a white paper on physically-based rendering (PBR), a rendering technique used in game development and real-time rendering.
A tiny software renderer implemented from scratch to understand how GPUs work.
A pure PyTorch implementation of the NVIDIA paper on Instant Training of Neural Graphics Primitives.
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