Showing 1-18 of 18 projects
PixiJS is a fast 2D HTML5 rendering engine for creating interactive graphics and games with WebGL/WebGPU.
A hands-on computer graphics course with a software renderer in C++
A renderer-agnostic 2D drawing API for the web, supporting Canvas, SVG, and WebGL rendering.
A lightweight 3D terrain rendering algorithm in less than 20 lines of C code, useful for game and graphics developers.
A lightweight, educational ray tracing engine written in C++ for learning computer graphics and rendering.
Real-Time Rendering 4th (RTR4) bibliography collection
A brief computer graphics / rendering course focused on building a raytracer engine in C++.
A 3D game engine with Lua scripting, supporting C++, OpenGL, and physically-based rendering.
A simple 3D raycasting engine in C++ for building old-school FPS games.
Horde3D is a lightweight and conceptually clean 3D rendering and animation engine written in C++.
An advanced 3D graphics rendering engine with physically-based shading, image-based lighting, and OpenGL support.
A high-performance, open-source vector graphics engine supporting SVG, Lottie, and advanced rendering backends.
A C++ library for programmable rendering pipelines, helping beginners learn to render 3D graphics.
A Python project that processes and renders neural networks to gain insights on model architecture and parameters.
A lightweight C++ software renderer and rasterizer for 3D graphics and comparison to OpenGL and Vulkan renderers.
A Python-based rendering framework for non-photorealistic rendering (NPR) in Blender.
Intrinsic is a cross-platform Vulkan-based game and rendering engine for developers building high-performance 3D applications.
Cross-platform game engine with Vulkan backend for building 2D and 3D games and interactive experiences.
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