s-macke/VoxelSpace

A lightweight 3D terrain rendering algorithm in less than 20 lines of C code, useful for game and graphics developers.

C
Web Development
Backend & APIs
MIT

6.7K

Stars

288

Forks

Sep 23, 2017

Created

Apr 29, 2024

Last Updated

Project Analytics

Stars Growth (1 Month)

+7

+0.1% change

Avg Daily Growth (1 Month)

+0.3

stars per day

Fork/Star Ratio (All Time)

4.3%

Normal engagement

Lifetime Growth

2.2

stars/day over 3.1K days

Stars Over Time

Forks Over Time

Open Issues Over Time

Pull Requests Over Time

Commits Over Time

AI-Generated Tags

3d-rendering
game-development
graphics-programming
terrain-generation
voxel-engine

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