Showing 1-13 of 13 projects
Control Mac display brightness/volume with keyboard or sliders, supports native macOS OSD and multiple protocols.
A huge library of matcap PNG textures organized by color for use in 3D rendering and visualization.
ShaderConductor is a tool for cross-compiling HLSL to other shading languages like GLSL, SPIR-V, and Metal.
An advanced 3D graphics rendering engine with physically-based shading, image-based lighting, and OpenGL support.
A C++ library for physically based rendering (PBR) and image-based lighting across multiple graphics APIs
A React.js component library for creating beautifully shaded canvas visuals with WebGL and GLSL shaders.
A color palette generator and API for Tailwind CSS, providing a simple way to generate and use custom palettes.
A beautiful 3D Globe visualization of GitHub repos built with Three.js for developers interested in data visualization.
A cookbook for 3D graphics rendering using C++, covering topics like lighting, shading, and animation.
An elegant loading placeholder library for Android developers to enhance their app user experience.
A Blender shader project that replicates the shading of Genshin Impact for datamined assets.
A collection of shading models for Unity's Universal Render Pipeline, useful for vibe coders building graphics-intensive applications.
A physically-based rendering and deferred rendering library for the Panda3D game engine.
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