A Unity-based library for generating raymarching shaders, a technique used in real-time 3D rendering.
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Oct 8, 2016
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Jul 30, 2022
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One stop solution for all Vulkan samples, providing best practices and tutorials for graphics programming.
A C++ library that makes it easier to work with shaders across different graphics APIs like CUDA, D3D12, GLSL, and Vulkan.
A safe and rich Rust wrapper around the Vulkan graphics API, enabling low-level graphics programming.
A comprehensive collection of cool and advanced Unity3D shaders for developers to explore and utilize.
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