Showing 1-20 of 25 projects
A Blender addon that provides tools to work with geographic data and create 3D maps.
An open-source voxel RPG game inspired by Dwarf Fortress and Cube World, built using the Rust programming language.
A lightweight 3D terrain rendering algorithm in less than 20 lines of C code, useful for game and graphics developers.
A high-performance, editable terrain system for the Godot 4 game engine.
Google Earth Enterprise is an open-source platform for creating and publishing customized 3D globes and 2D maps.
LeGO-LOAM: A lightweight and ground-optimized LiDAR odometry and mapping solution for variable terrain.
Specification for streaming massive heterogeneous 3D geospatial datasets across the web.
A JavaScript library for rendering 3D Tiles using three.js
Blosm is an addon for Blender that allows importing 3D cities, OpenStreetMap data, and terrain with just a few clicks.
A fast and efficient simplex noise implementation in JavaScript/TypeScript for procedural generation.
A powerful C++17 library for creating 3D maps and terrain visualizations.
Elevation mapping library for robot navigation in rough terrain, built with C++ and ROS.
Voxel Plugin Legacy for Unreal Engine, a C++ library for creating voxel-based terrain and environments.
A 2D terrain tool plugin for the Godot game engine, enabling vibe coders to create immersive game environments.
This is a comprehensive guide for developing games and applications using the Unreal Engine 5 across multiple platforms.
A C++ library for generating procedural 3D dungeons and terrain for game development and creative coding.
A 3D geographic visualization library built with Three.js for building data visualization and GIS applications.
3D Procedural Game Engine Using OpenGL for building procedural environments, terrains, and games.
A powerful tool for constructing and assembling game levels with a WYSIWYG interface.
A modular, high-performance noise generation library using SIMD, C++17, and templates for procedural content creation.
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